Intuition | Bushido, Chivalry veya Ninjitsu ustalığı aktifken, ustalık seviyesine göre mana kapasitesini arttırır. | |
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Warrior’s Gifts | Archery, Fencing, Mace Fighting, Swordsmanship veya Throwing ustalığı aktifken, ustalık seviyesine göre aşağıdaki bonusları sağlar
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Enchanted Summoning | Magery, Necromancy, Spellweaving veya Mysticism ustalığı aktifken, büyücü stamina regeneration bonusu alır. Summon ettiği yaratıklarda hit point bonusu alır. Bonuslar yetenek ve ustalık seviyesine göre belirlenir. |
Boarding | (Pasif) | Animal Taming ustalığı aktif olan hayvan eğitmeninin stable slot sayısı artar. | |
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Whispering | 40 Mana | Hayvan eğitmeninin Animal Taming, Animal Lore yetenekleri ve ustalık seviyesine göre hayvanının yetenek kazanma hızını arttırır. Büyüyü yapan hayvan eğitmeni görünmez ise görünür olur. Bekleme süresi: 30 dakika | |
Combat Training | 40 Mana | Hayvan eğitmeninin Animal Taming, Animal Lore yetenekleri ve ustalık seviyesine göre hayvanına dövüş becerileri eklemesini sağlar. Büyüyü yapan hayvan eğitmeni görünmez ise görünür olur. Tier 1 – Empowerment
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Flaming Shot | 30 Mana | Okçunun bir hedefe ya da konuma yanan bir ok atmasını sağlar. Başarılı vuruşta archery ve Tactics yeteneklerine göre belirlenen alandaki hedeflere mastery seviyesine göre belirlenen fire hasarı verir. | |
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Playing the Odds | 25 Mana (Passive) | Okçunun partisindeki kişiler swing speed ve hit chance bonusu alırlar, buna karşılık okçunun menzili azalır. Okçunun 5 kare civarındaki hedeflere lower defence etkisi verme şansı da vardır. Parti üyelerine sağlanan bonus okçunun archery ve tactics yetenekleri ile ustalık seviyesine göre belirlenir. |
Anticipate Hit | (Passive) | While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully Parrying an attack. | |
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Warcry | 40 Mana | The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level. |
Rejuvenate | 10 Mana 100 Tithing | The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill and higher chivalry skill. | |
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Holy Fist | 50 Mana | The paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets. |
Tribulation | 24 Mana 11 Upkeep | This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their Hit Chance and Spell Damage (by 5-22% base to 32% at 4x Legendary). The spell song also has the chance (15-60% to 84% at 4x Legendary, proportional to the Musicianship skill) of causing any damage taken by the target to cause a burst of direct damage (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) to the damage taken. The damage is further increased 1.5 times by the use of Slayer instruments. This spell song is affected by the target's Magic Resistance. | |
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Despair | 26 Mana 13 Upkeep | This is a bard spellsong which will reduce the target's strength (4-16 to 22 at 4x Legendary) and periodically (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), inflict damage on the target (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) as long as the target remains in range, and the bard has enough Mana to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills and in PvM its 1.5 times more for NPCs and 3 times more with Slayer instruments. This spell song is affected by the target's Magic Resistance. The type of damage is selectable through the context menu on your Book of Bard Masteries (cannot be changed while ability is active). |
Thrust | 30 Mana | Toggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move Feint. Damage is capped in pvp at 35. | |
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Pierce | 20 Mana | The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level |
Stagger | 20 Mana | The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level. | |
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Toughness | 20 Mana 20 Upkeep | A toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active. |
Death Ray | 50 Mana Black PearlBlood MossSpiders' Silk 35 Upkeep | The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, Evaluating Intelligence skill, and mastery level as long as the mage has mana and the target is in range. | |
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Ethereal Blast | 0 Mana Blood MossGinsengMandrake Root | The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level. |
Nether Blast | 40 Mana Dragon's BloodDaemon Bone | The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and Focus or Imbuing skill. Can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to the Nether Blast caster. | |
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Mystic Weapon | 40 Mana Fertile DirtBone | The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level.
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Command Undead | 40 Mana Daemon BloodPig IronBatwing | The necromancer has a chance to command the undead to do their bidding based on necromancy skill, Spirit Speak skill, mastery level, and creature barding difficulty while providing life leech to the target. Requires 2 follower slots. | |
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Conduit | 40 Mana Nox CrystalBatwing Grave Dust | The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level. |
Shadow | 10 Mana 4 Upkeep | Makes the ninja more difficult to become unhidden from taking damage and being revealed based on ninjitsu skill, stealth skill, and mastery level. Upkeep costs 10 mana and duration is determined by ninjitsu and stealth skill. | |
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White Tiger Form | 10 Mana | the ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill. |
Shield Bash | 40 Mana | When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35. | |
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Bodyguard | 40 Mana | The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level. | |
Heightened Senses | 10 Mana 10 Upkeep | Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active. |
Resilience | 16 Mana 5 Mana Upkeep | This is a song of fortitude interwoven with magical energy. It increases the natural resilience of party members giving them bonuses to regeneration and resistance to detrimental effects: Hit Point Regeneration, Stamina Regeneration and Mana Regeneration increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of Curses, Bleed and Mortal Wound 10-40% up to 60% at 4x Legendary. Increased resistance to Poison. | |
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Perseverance | 18 Mana 6 Mana Upkeep | This is a song of protection interwoven with magical energy. It envelopes party members in protective magical energy: Defense Chance increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, Casting Focus increased by 1-4% base to 6% at 4x Legendary. |
Potency | (Passive) | While the Poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, Anatomy skill, and mastery level. | |
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Tolerance | 20 Mana | Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level. | |
Injected Strike | 30 Mana | When activated the poisoner will apply a poison resistance debuff to their target (30%PvM, 15% PvP - can be negated by overcapping poison resist) for a duration based on poisoning skill, anatomy skill, and mastery level. Any poisons applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability and will reduce the poison level by one grade, debuff will be reduced on ranged weapons.Injected Strike is cancelled by all special abilities (Death Strike, Counter Attack…) Unlike special abilities, the 30 mana cost is applied when the ability is toggled on, not at point of strike. Also unlike special abilities the prepared attack isn’t cancelled by spell casting. |
Inspire | 16 Mana 5 Upkeep | This is a song of fortitude interwoven with magical energy. It increases the natural resilience of party members giving them bonuses to regeneration and resistance to detrimental effects: Hit Point Regeneration, Stamina Regeneration and Mana Regeneration increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of Curses, Bleed and Mortal Wound 10-40% up to 60% at 4x Legendary. Increased resistance to Poison. | |
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Invigorate | 22 Mana 6 Upkeep | This is an invigorating tune interwoven with magical energy. It increases the alertness of party members and makes them feel empowered, giving them bonuses to their stats: Strength, Intelligence and Dexterity increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. Hit Points increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary. |
Mana Shield | 40 Mana | Toggle ability that results in a shield on the spellweaver that has a chance to deduct 50% incoming damage from the spellweaver’s mana pool. Chance based on spellweaving skill, arcane focus, and mastery level. | |
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Summon Reaper | 50 Mana | The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and Meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level. |
Onslaught | 20 Mana | The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level | |
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Focused Eye | 20 Mana 20 Upkeep | A toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active. |
Elemental Fury | 20 Mana | When activated the thrower will generate a pool of fury based on their weapons damage type. Each successful attack the thrower deals will add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill. Damage is capped in pvp at 35. | |
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Called Shot | 40 Mana | The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill, and mastery level. Damage is capped at 100 pre-resist damage in PvP. |
Knockout | (Passive) | While the Wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level. | |
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Rampage | 20 Mana | The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell. | |
Fists of Fury | 20 Mana | The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill. |